Post by metalman7983 on Sept 18, 2006 16:00:41 GMT -5
this great new game for the mana series looks really awesome.
ps2.ign.com/articles/733/733096p1.html
Dawn of Mana, aka Seiken Densetsu 4, is gearing up for its playable debut at the Tokyo Game Show in less than a week, and that means the information flood begins now! The latest Famitsu contains lots of new details on the PS2 title, including first word on the new Mono system.
That's right, Mono. Mono is a Japanese word that means "stuff" or "objects." In Dawn of Mana, Mono refers to stuff on the field of play that Eldy, the main character, can pick up and use, everything from trees to barrels, pillars and even vehicles! The game uses the Havok engine to give all field-based objects -- every piece of grass and even the flowing water -- proper size, shape, weight, gravity and friction parameters.
Eldy makes use of a primary weapon that looks like a whip constructed out of vines. This is actually the "Tree Sword," which Eldy gains possession of early in the game. The sword can be used to pick up Mono and toss it at enemies. It can even be used to pick up enemies, spin them around and toss them, causing damage to enemies who get struck by the flying foe. You'll have to keep an eye on the size of your enemies, though, as when you try and drag in bigger enemies, you'll be the one pulled in.
The Tree Sword can also be used on its own. It is a sword, after all, so you can use it to slash away at enemies. Eldy can also jump, which should make for some enjoyable hack and slash gameplay.
We'll get a first hand look at how the new Mono system and the Havok Engine come together for this first numbered Mana game in eleven years when we get hands-on play time at TGS next week. The game is currently 85% complete and is due for Japanese PS2 release later this year.
ps2.ign.com/articles/733/733096p1.html
Dawn of Mana, aka Seiken Densetsu 4, is gearing up for its playable debut at the Tokyo Game Show in less than a week, and that means the information flood begins now! The latest Famitsu contains lots of new details on the PS2 title, including first word on the new Mono system.
That's right, Mono. Mono is a Japanese word that means "stuff" or "objects." In Dawn of Mana, Mono refers to stuff on the field of play that Eldy, the main character, can pick up and use, everything from trees to barrels, pillars and even vehicles! The game uses the Havok engine to give all field-based objects -- every piece of grass and even the flowing water -- proper size, shape, weight, gravity and friction parameters.
Eldy makes use of a primary weapon that looks like a whip constructed out of vines. This is actually the "Tree Sword," which Eldy gains possession of early in the game. The sword can be used to pick up Mono and toss it at enemies. It can even be used to pick up enemies, spin them around and toss them, causing damage to enemies who get struck by the flying foe. You'll have to keep an eye on the size of your enemies, though, as when you try and drag in bigger enemies, you'll be the one pulled in.
The Tree Sword can also be used on its own. It is a sword, after all, so you can use it to slash away at enemies. Eldy can also jump, which should make for some enjoyable hack and slash gameplay.
We'll get a first hand look at how the new Mono system and the Havok Engine come together for this first numbered Mana game in eleven years when we get hands-on play time at TGS next week. The game is currently 85% complete and is due for Japanese PS2 release later this year.